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Path Engine for Mobile Situational Visualization C++, Excel VBA, Matlab
Sponsored by US Army.
Joint research with Syracuse University and Georgia Institute of Technology.
Highly interactive & 3D rendering.
Distributed information sharing system.
GPS positioning. |
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Music Information Retrieval for Timbre Recognition .Net C++, MS SQL Server, Matlab
Sponsored by NSF under grant IIS-0414815.
Automatic indexing by music instruments.
MPEG7 descriptors & novel temporal features.
Sound Sources Isolation.
Web intelligence. |
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Digital Image Processing for Mosaic Effects SAS, .NET
Pattern matching in an image database.
Edge detection (Sobel/Mar Hildreth).
Color space (RGB/HSI/SCT).
Two-way analysis of variance. |
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MPEG4 Video Shot Detection Visual C++, MFC
MPEG video decoding
Histogram study of RGB information with convolution windows for scene-cut detection.
Auto-adjustable threshold. |
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Distributed Query Answering System Visual C++, MFC
knowledge-based query answering system.
User friendly interface.
Rough Set Library.
A client / server architecture with C socket. |
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Analysis on the High Dimensionality of Image Feature Dataset SAS, Visual C++, FLTK, OpenGL
Interactive interface to discover patterns among and relationships between features.
Feature selection by logistic regression modeling.
Multi-dimensional Scaling. |
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Online Banking System ASP, ADODB, MS Access
Simulated an online banking system in a 3-tier architecture.
Implemented various banking services (e.g., transferring money, paying bills, viewing statements) as well as data/security validation devices. |
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Clipping Simulation in 3D Visual C++, FLTK, OpenGL
Programmed coordinates translations and matrix transformations.
3-Dimensional interactive display.
Approximately geometric computation. |
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Radar Game Design in 2D Visual C++, FLTK, OpenGL
Simulates a radar beam (Brensenham line algorithm).
The radar scans UFOs and reveals enemies, on which a player should distroy by double clicking. |
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Illumination Simulation in 3D Visual C++, FLTK, OpenGL
Simulates the lighting effects (e.g., ambient light, spotlights) on spheres by various lighting similation formulas.
Computes the color of each vertex on each polygon, which form an approximate sphere shape.
3-Dimensional interactive display.
Rendering realistic effects (e.g., distance, lights, texture). |